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aLkaLiNE said:
RolStoppable said:

You aren't laying groundwork with failures, rather you are putting the entire idea on ice for a decade. That's about how long it takes until someone tries again.

What metric of failure do you use for something that's entirely new to the market? And after you answer that, by what metric could you even call VR a failure yet? What do we have to gauge against? Supply/demand obviously right? Because PSVR has been sold out nigh constantly months before it released leading up to this point in time now. It's sold out on Amazon US for instance.

VR isn't new to the market, there was a push in the 90's that failed hard. Same with 3D, it has had several attempts at becoming a factor both in movies and gaming and still hasn't quite succeeded. VR has come and gone once before, if 2017 isn't a whole lot kinder to it, most developers are likely to ignore it more or less completely until more capable hardware makes the mainstream. Most signs point towards still remaining a niche device that stores demo but very few will drop a rather ludicrous premium on.

As someone else has pointed out; being sold out tells only half the story, the first shipments go to pre-orders, and 750k is not a big amount for a peripheral belonging on a platform with over 50 million users. What do you think the demand is, realistically? Seeing the sales figures for the more expensive VIVE and Occulus Rift, it seems like PSVR is performing more or less at the level that can best be expected for its price point, I seriosuly doubt that there is any huge pent up demand.

Even the Wii U has been outsold a couple of times, but there was hardly a stampede of crazy customers flowing in when it became readily available again.