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Miyamotoo said:
Soundwave said:

Just my general thoughts on your overall stance on this issue -- I think you're going to be dissapointed in how the Switch multiplat issue plays out in reality.

You're putting an awful lot of money on a horse that probably doesn't want to run. 

Not a knock, I just don't see this ending well given what we already know. If I'm wrong, hey great, but I don't think so. It'll get some cool multiplats initially sure, but they'll probably look worse than you are expecting, and they will probably sell even worse than that. 

You going for some wild assumptions while you have very clear statement in front of you about this matter.

I dont put any money on any horse at all, I bringing very clear fact and answer to people who saying that Switch cant run this game when Mass Effect Producer disprove them in same sentence where he saying there is no currently Switch version of game.

Switch is able to run every downscaled/downgraded versions of XB1/PS4 games, but of course doesn't mean that Switch will receive every port of XB1/PS4 games.

Don't count your chickens before they hatch. 

We don't know that. As a matter of fact I think the main reason why the Switch does not (apparently) run at full clock even while docked is for a very good reason. 

Some games may be able to be ported, some games may not be able to be ported, some games may require to be built specifically for the Switch to run. 

Getting a game to run on a 5 watt device that was made to run on a 60 watt system at minimum is not an easy task even if you have similar engines. An iPhone 6 has Unreal Engine 4 too, that doesn't mean you can get all the XBox One/PS4 Unreal Engine 4 games running on it. 

I think this was already a problem Nintendo ran into even getting Switch games to run on the same exact chip, just at different power envelopes, I think they ran into a problem in that the full clock Tegra X1 is too much more powerful than the acceptable 5 watt portable mode limit. So the balance the system they were forced to take the Tegra X1 and downclock it to 768 MHz even for docked mode. 

The reason being is it keeps a smaller 2.5 to 1 ratio from undocked to docked mode, there's no reason to gimp the docked version of the Switch otherwise, especially because they have the fan in there to boot. But they had to downclock the docked mode because it was too much for the undocked mode to keep up with.