curl-6 said:
Trine 2. I actually think you've already answered the mystery yourself, when you said that Nintendo wanted to stay at Wii U levels of graphical complexity. They likely just downclocked the X1 as far as they could without compromising that baseline, to maximize battery life . |
It makes sense too if you actually look at battery life and look at what battery types/sizes are available and how much electricity we know a Tegra X1 consumes at max load.
If Nintendo is using a decent sized battery (6000 MaH) you're only going to get about 3 hours max from that sucker if your chip + screen is consuming 6.5 watts.
There's just no magical Nintendium technology or something that can change that, battery technology is stuck in the stone age and is a massive limiting factor, there's only so much you can get from 5 watts of electricity, the Wii U consumes 33 watts, so if Switch is running the same graphics at 5 watts on battery power ... that's impressive.







