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maxleresistant said:

It means that the point of having one system to be a handheld and a home system was to have to develop only one version of the game. Ok? Well they went with one system with two really different power mode. So different we now know that if the developpers wants to make full use of the dock mode they ll have to do a lot of extra work.

Basically, the result would have been the same with 2 separate devices but with an even better gpu in the home system. Still extra work to release it on both, but at least the home console as a chance of being competitive against the ps4 and one.

re: concept they would be better off offering separate console to get more power,

the concept of unified game library enabling better game library is coherent,
and a separate console isn't NECESSARILY incompatable with that (buy once, use on both platforms)
but making a LARGER performance delta between the versions would make cross-developing for both platforms ha(irder.
(assuming one tries to leverage the higher performance of separate console, if that is not done then point of higher power is defeated)
as is, both "modes" have identical CPU performance which means core game code can remain exactly identical,
the only difference being GPU performance (on same GPU) which scales graphics code depending on screen output target.

but reality is, if they wanted more power they could trivially make a device using modern 14nm or even 10nm process,
with roughly 30% or more performance per watt just from that, yet that haven't chosen to do so.

 

 

BTW, on ergonomics, does anybody have further thoughts on that?
IMHO even for people who prefer asymmetrical joysticks, the portable mode layout sucks.
Because while asymmetrical can work great in normal controller built around it,
the way it's set up on sides of flat tablet just seems like it's horrible positioning,
forcing you to hold the entire tablet in asymmetrical way (strange),
and putting the buttons on that side in more awkward position to instantly push.