vivster on 22 December 2016
| Pemalite said: * Checkerboard isn't happening. * Checkerboard is not as good as a native 4k image. * Double Rate FP16 is pretty much confirmed. * FP16 is lower quality than FP32. * FP32 calculations are not not being converted into FP16. That would be counterproductive. * There is still more to performance than flops, people need to stop focusing on that single *specific* number and ignoring the rest of the system. * Developers are still free to use frame reconstruction to make a "fake" higher resolution image. Which is what Quantum Break did. * Super Sampling will likely not happen. * The Switch is likely going to be a 720P or lower device for games that push hardware. * The Switch's performance is still between the Wii U and Xbox One. That hasn't changed. There. I think I covered it all? |
Unless you make a thread about these things people won't even notice, let alone acknowledge it.
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