spemanig said:
I mean, the "let down" specs has is at better than Wii U when in portable mode, so it should definitely be stronger than 360. I'm not saying there won't be big compromises. That's why I referenced Tomb Raider 2 on 360. It preserves the original game in its entirety in gameplay, scope and cinematics. It just doesn't look at good. Maybe the "secret sauce" is that Nintendo made a system that it's extremely easy to do that to for just about any current gen game. To aide with that further might be subnative resolutions in handheld mode. We know that the difference between portable mode and console mode is a resolution jump and not much else, meaning the game will be pretty much identical in all other respects between the two modes. So 720p in portable mode and 1080p in console mode. Let's use RoTR again. Square was able to get it to run on 360 hardware at 720p looking the way it does. Most people speculate that Switch will be more powerful than that in portable mode. What if, instead of running at 720p in portable mode, the same game targeted 540p in portable mode? Obviously on a big screen that would be absurd (I wouldn't care but I digress), but for such a small screen it would be much more acceptable, and the game would be able to use all those resources to make the game look graphically closer to the XBO version, just with a serious drop in resolution rather than in assets. Then, when docked, you take that version and boost it up to 720p instead of 1080p. Outside of clarity, a game will look better when targeting lower resolutions. That might be the strategy here. PS4 games target 1080p, XBO games target 900p, and Switch games target 720p when docked/540p when undocked. |
Makes me ask two questions:
1) is developing a game from scratch as easy as creating a last / next gen port?
2) will they port from last gen or current for titles like Skyrim?







