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potato_hamster said:

Hilariously, it's actually far more complicated than the PS4 pro mode as developers don't really have to do any extra work to ensure the game functions properly on the PS4 Pro, nor do they have to do any additional QA. Sony does not require developers to take advantage of the additional performance, whereas a Switch developer won't have the opportunity to prevent their games from running in a portable mode.

Uh... Yeah they do.  Pro has 1080p minimum res requirement, nothing such exists on OG-spec PS4.
We have already seen Pro games with performance issues not seen in OG version, that is QA/optimization issue.
Sony does not allow devs to continue to release games only written for OG-spec (and run in compatability mode on Pro),
all games must have Pro mode that do not run in compatability mode, meaning different CPU speed, different GPU.

Switch devs DO have the opportunity to prevent their games running in high performance dock mode if they wish.
(and they can force higher memory bandwidth or something in portable mode, if I recall, although it hits battery life)
Switch handheld/console have exact same CPU speed unlike OG/Pro, and devs have option to forgo higher GPU clock if they wish.
The hardware performance differences are fewer than Pro, and devs have zero mandates to leverage power differences.