Wyrdness said:
Hahahahaha you're funny are you really sure you worked on Engines mate? For one we don't know which specific file the profiles are from how many files are in the engine, what other profiles are in the coding, how the coding is referenced in other profiles etc..., Skyrim for example has many different text files relating to what the engine reads, after going on about the being thousands of code you try to play out that it's not possible for the to be more than the 7 features shown here? Please. It is an implemented scalable feature that's what it's there for to be used for, the developer uses it to tell the engine how to adjust for each mode, your ananlogy is flawed because it's tailored to the context you're arguing which itself is based on your own assumptions that the are only 7 bits of code concerning the platform. You argue the car isn't the actual analogy here is someone is given a car to customize how it suits them, starting out it may not do what they want but with some work they can get the car into shape. If you follow social media and some other boards people weren't sure how the development for two modes would work. |
I never once assumed there are only 7 bits of code concerning the platform. I just don't pretend to make assumptions on what could exist elsewhere in the engine the same as you do, and extrapolate from there that this indicates that UE4.14 is going to support Switch operating modes and the scaling between all on its own.
If you are right, and that is something the folks at unreal do intend on putting in there engine, then this is undoubtedly nothing more than a placeholder of a feature that is likely going to be released in the future that might actually be able to do some of the scaling you're assuming this engine can do right now, because as it stands now it is entirely useless on it's own. Of course all of this could be serving a completely different purpose entirely, but hey, why don't we keep just taking your speculations as fact, shall we?
The problem is, going with my analogy, is that these profiles DO NOT represent a whole car as much as you like to pretend they do. This isn't a basic car that people can customize. It's not even an entire door. It could be a part of a door for a submarine or a helicopter for all we know at this point. So please stop telling people this means that UE 4.14 will take care of scaling for developers based on this information. It doesn't mean that at all based on what we know. If you actually know half of what you represent yourself as knowing, then you know that this doesn't mean what you're claiming it does. Not on it's own.







