Wyrdness said:
You certainly don't come across as it because your post saying that you assume this is all the features in the engine to adjust isn't one someone who knows coding would ask which calls your claim into question. Note how you're agitated and have failed to debunk what I posted because it can't be argued that it helps developers so have to come from an angle to play down what was a summary of a reported article which highlights you're more upset at the news than anything. This is especially as the post you seem in a rage over simply points out how a higher and lower setting feature is implemented in the engine for convenience so two versions of one game don't need to be created rather the engine itself has a scaling feature with the profiles something someone else who replied to you even tried pointing, you on the other are the one blowing the issue up because you're arguing a context that isn't even there maybe just for the sake of it or just to be negative who knows. |
Nope. i didn't assume this was all the features of the engine. This isn't 1/10000th of the settings that could be adjusted in this engine. My original point, which i continue to state, the existance of a profile that sets values for 7 amongst the thousands upon thousands of settings that can be set isn't exactly going to make a huge difference, is it? Two versions of the game never needed to be created regardless of the engine being used, but rather, various checks have to be embedded into the engine to check the console's operation mode that otherwise would not have to be there for any other console, meaning that you have verify that all the branches your operation mode checks create.
Look, I'm sorry you don't seem to understand what this actually means. This is not a scaling feature. This isn't the big convenince you're making it out to be. It's nowhere close to that. This does not do the scaling for you. This is a barebones foundation that developers can use as a very very very basic template that they will have to build up immensely during the development process in order to ensure optimal performance. This is the first brick in a foundation made of thousands of bricks that developers still have to make themselves to develop an actual usable scaling feature. Understand?