Wyrdness said:
Do you not know how coding works? For a start you can add, disable, change and remove code in profiles modders have been doing this for decades and it seems to me you either struggled to understand context of a post giving a basic summary of what's being reported or just anxious to argue over anything. These profile settings may also just be the ones specific to the Switch and the rest of the engine outside of platform profiles may be universal across all platforms who knows but it's clear the are more settings to play around with as that's how engines goes, many have several text files with settings to adjust it depends on the engine set up tbh. Finding a base starting point in coding makes things significantly easier I've done programing and also do programming when modding for Skyrim and Fallout, rather than spend added time testing for a basic set up then additional time calculating how to scale that for portable mode they have a base point to start from and aim at, it's not hard to fathom why this makes thing easier for development as they can work from the base template numbers rather than having to go to a blank drawing board. |
I used to make console video games for a living, and did so for about a decade before I decided to join a less volitle industry, with stable hours, the ability to never worry about cancelling vacations last minute because of "unexpected crunch" and signifcantly higher salaries. So yes, I know how programming works, how game development works, and most importanly how various game development engines work.
Based on that experience, I also know that you're taking a rather innocuous part of this unreal engine update, and blowing it up to this making it meaningfully easier to make a video game on the Switch. This makes things minimally easier. As in, this might save a programmer a day's worth of work if they were to start from scratch without proper documentation, and if they don't have access to the wikis . Woopdedoo.
But thanks for asking if I know how coding works.