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dahuman said:
potato_hamster said:

Ehh... yes and no. If you actually think these are the only settings that need to be adjusted in order to properly optimize the engine for each mode, then you're kidding yourself. But it's an extremely basic start to help developers.

QA in the gaming industry unfortunately doesn't get paid for shit so the cost won't be too bad, time wise though, will be interesting depending on how big the game is, but for the most part, it'd just function like PS4-PS4 Pro mode or PC presets, only easier to work with since it's literally just 2 settings instead of a whole list of shit.

They might not get paid for shit, but believe it or not, it's still one of the biggest costs of console video game development.

Hilariously, it's actually far more complicated than the PS4 pro mode as developers don't really have to do any extra work to ensure the game functions properly on the PS4 Pro, nor do they have to do any additional QA. Sony does not require developers to take advantage of the additional performance, whereas a Switch developer won't have the opportunity to prevent their games from running in a portable mode.