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Wyrdness said:
Basically for anyone who doesn't understand it means that the engine does the scaling itself, if you have a game using UE4 and it runs in docked mode the engine itself already has the coding for portable mode for your game saving developers any hassle, so developers only have to focus on getting it to run in docked mode.

Will all the APIs and engines the Switch support do this? Because this seems it can save a great deal of time and efford.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.