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spemanig said:
Miyamotoo said:

At end of day that is most important, its also important that Switch supports all modern engines and that its seems thats is easy  to work/port for it, but even if is basically PS4 just with Nintendo logo 3rd party would abandoned very quickly if it doesn't sell.

No, what's most important is having an audience that will buy those games.

If 100m people buy the Switch and don't buy multiplats, the installed base is as good as zero to them.

One of the problems is quite frankly Sony/MS simply do too good of a job at catering to that audience. Give them credit. They market well to the audience and that audience constantly has like some new "tentpole" big game for the action/sports/shooter crowd, it's pretty much non-stop. 

Nintendo lost the part of their demographic that used to be open to buying a wide variety of content a long time ago, because those people got fed up with Nintendo most during the N64/early GameCube days and switched to the Playstation/XBox. 

What's left of the Nintendo audience, or the Nintendo audience that remained were people who were very much attached to just Nintendo IP. But this audience doesn't really buy a lot of third party content. You have to twist their arm in a lot of ways and put Link or Mario in the game half the time to get it to sell even half decent. 

I mean really what's the last game on a Nintendo console that sold really well that wasn't

1) Using a mascot/cartoon character or established Nintendo IP

2) Wasn't a casual/dance/party game

Capcom made a huge risk on the GameCube for example giving it Resident Evil exclusively (at the time their top franchise and probably the no.2 or 3 third party franchise in the world) ... and even that early sales for RE Remake and RE0 were below Capcom's expectations.