By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Einsam_Delphin said:
Soundwave said:

I'm saying if they are a hardware maker they have some minimum responsibility to ensure there some variety of content in the most basic areas, whether they like it or not, and yes even if it sells big or not. 

If they can't invest into their own platform, how can they ever expect a developer or consumer to. Besides, really what would be the cost for Nintendo paying for yearly updates to sports games? Like peanuts? You update the rosters, add a few new features, it's not rocket science. 

They can offer plenty of variety within what people buy their systems for, Nintendo games. Wasting money on third party games that will be bought and played elsewhere does them no favors, and they'd likely have to cover the whole cost of the game since it wouldn't exist on Nintendo otherwise.

A lot of the games Nintendo invests in for the sake of "diversity" don't sell anyway. Things like Bayonetta, Devil's Third, Ninja Gaiden: Razor's Edge, Pandora's Tower, LEGO City, Sing Party, etc. What's a few more bucks to have some actual well known brands like NFL, FIFA, NBA. These brands appeal to every demographic even to kids, and with the Switch being portable at least there is some reason to potentially choose these games on Switch. 

Sports games are also not the most visually intensive games either. So that genre I think Nintendo would be wise to put some investement into. 

Part of Nintendo's problem is modern Nintendo is notoriously biased against Western developers. They'll help out Japanese devs and collaborate with them, but very rarely will they even lift a finger for Western developers. In the N64 days they had no problem working with anyone, it's only after Minoru Arakawa and Howard Lincoln left that Nintendo shifted into its Japanese shell. Maybe the Rabbids x Mario game is a sign they're finally willing to shift a bit on this, even though that's not a collaboration that's really going to move hardware.