Goodnightmoon said:
It look like is gonna be around x3 the power of wiiu so your expectations may be right in the low end. |
x2 is probably more accurate. Still that's good enough to get you Wii U graphics at 1080p (2.2x the pixels). That's probably exactly what Nintendo wanted when starting this project ... Wii U graphics on the go (so they could port their Wii U engines easily) and Wii U graphics at 1080p for home play.
A lot of what's coming out lines up perfectly with this too.
If you wanted a portable game machine capable of running Wii U games, you would need about 176 Gigaflops. Well Switch is about 154 gigaflops undocked, factoring in architecture improvements this is virtually a wash.
And if you then wanted to be able to run those same games at 1080p, you would need to render 2.2x as many pixels. 384 gigaflops hits that a tee almost perfectly.