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spemanig said:
Soundwave said:

Unfortunately there are battery life issues for a hybrid set up like this. You just can't make the chip as powerful as whatever. It has to run on battery power.

And you can't have a docked mode that is like 4-5x greater than the undocked mode, that doesn't work either because there's going to be radical/jarring differences in versions, in some cases some games may not run portably period. 

If you really want the types of games you're describing, just buy a PS4/XB1 dude. They're super-cheap right now too. 

This isn't about me. I have access to any game I want. This is about Nintendo as a business making a successful mass market product.

And we already know that Nintendo can make a powerful enough Switch to get multiplats without sacrificing bettery life. Nothing is stopping Nintendo but Nintendo.

Nintendo can violate the laws of thermal physics if they choose to? 

An XBox One at even the newest cutting edge 16nm FinFET process (which consumes way less electricity) still consumes like 60-70 watts electricity. 

The upper limit for a portable device is 10 watts total, and even that is probably pushing it, it's likely more like 8 watts.

The Tegra X1 Maxwell is a 20nm chip too, so it's not even as energy efficient as the XBox One is. 

It's simply impossible to have XBox One level performance in a device under these constraints today. 

Even the Google Pixel C ... a tablet that has the Tegra X1, only runs at 80% clock, and even then it throttles the GPU after 5-10 minutes of continious high end graphics. *10 minutes*. Now try running a game like even Zelda: Breath of the Wild for 3-5 hours continious.