zorg1000 said:
Like I said, Wii & DS were considered innovative takes on motion & touch controls as was Kinect for gesture controls and the new VR headsets for virtual reality. None of those ideas were new, they were simply far more streamlined, accessible & higher quality versions of already existing ideas. Despite that, they are all considered to be innovative. The concept doesn't matter if the execution sucks, which is what makes the ability to play the full Nintendo ecosystem at home or on the go on Switch innovative while the ability to play the full Playstation ecosystem at home or on the go is an expensive & cumbersome mess. |
Kinect/motion and touch were legitimate new ways to play games though.
To be honest I don't think as many people really care about all Nintendo games in one place, 80% of 3DS owners did not even bother to buy a Wii U. The ratio is the same for GBA to GameCube. I think we may be overstating the appeal, this is something that means a lot to people who buy both Nintendo hardware but that isn't a terribly huge audience (the number of people who buy both Nintendo systems) if looking at the GCN/GBA and Wii U/3DS eras. Wii was an outlier IMO because it struck pay dirt with a very different way to play.
I think a lot of people are just fine with what the 3DS alone offered to satisfy their Nintendo fix.
The main benefit in a hybrid system is really to Nintendo, because now they don't have to have games like Splatoon and Zelda: BoTW locked off from their main audience (which is the portable audience).