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OdinHades said:
I think we should just wait and see. But even if only SD cards with 128 GB are supported, I'll just get a bunch of them. Hell, I already own 3 of those! =D

I don't believe for a second that any game on switch will ask me to install 50 GB though. That would be nuts. Sure, updates and stuff, but if some game decides to go nuts with that, I'm just gonna avoid it. I'm sure most games will be perfectly fine. No need to panic just yet.

I don't think you understand the problem with such limited storage. The issue isn't the space. It's the reliability. You can't rely on people owning 4 128GB SD cards. Devs can't build games that they aren't sure players can fit onto their consoles. They will build a game to the limitations of the system when it's unaltered and out of the box.

That's not an issue for consoles with disk media because disks have enough storage to fit most games for pennies, and if the game is too large, internal storage is more than enough to confortably patch the rest in. Out of the box. The Switch situation is so bad because that's not what you're getting out of the box. Having comparable space on carts is prohibitively espensive, which is a serious issue because developers can't offload that to a 32GB internal memory bank. This is a case in which not having parity is a very very bad thing.

You're right. A game on the Switch won't ask you to install 50GB because no game that does that on other platforms will ever even consider coming to the Switch because of its memory bottlenecks. That's the problem. Most popular AAA games have significant patches and installs. If they can't do that on the Switch, they won't come to the Switch. If they don't come to the Switch, people won't buy the Switch. If people don't buy the Switch, well, it's another Nintendo console that shot itself in the foot, only this is worse because its their only platform now.