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I think it depends on the type of game.
Big RPGs and Action-Adventure games
Like Persona, Final Fantasy, Pokemon, and Zelda, games that are HUGE projects with just as huge budgets (maybe not so much with Pokémon, but still) I think front loaded sales are better because you get the biggestone made back, it makes a bigger splash, and it's not like it's going to be constantly developed, updated, or get new DLC packs in the future. So if it has a huge opening to the point where the companies already made their money back, they can either leave 8t as is because, they've got their money, or cut the price to get more customers and potentially new fans if the game in question is a really great game that fans greatly enjoyed and are looking forward to the next installment.
Online multiplayers, shooters, fighters, racers like Call of Duty, Street Fighter, Forza, Splatoon, Mario Kart, or Smash Bros. I think having a huge launch isn't as big, good, or important as having long legs.
Especially since those are the type of games that get the DLC packs, updates, etc. and their budget is significantly smaller when compared to the others I mentioned.
Plus, if those games turn out to be really great, than it can lead to a stronger launch in the next installment due to a growing fanbase and potentially bigger legs because it's got a good reputation and name behind it.