| derpysquirtle64 said: 75mb per hour was reported by appleinsider. We'll see if that's true. The internet connection requirement is bad not because some people won't be able to pirate the game but because it is unknown what will happen if you get disconnected. If it will throw you out of the game then it's bad. For example I play mobile games and handheld games mostly in the subway where internet connection can be lost between stations. Will I be able to play this game without being interrupted every time I lose a signal? |
Seeing how often Ios 10 loses signal, you better hope so.
Ganoncrotch said:
Wait are you suggesting that the average mobile game is $1? in my experiences of all the games I've played very few of them have any up front payment request, the vast majority of Mobile games entry cost is $0 and then make use of IAPs to get their earnings that way, even Nintendo/Niantic's Pokemon Go is completely free up front so I would dispute the $10 fee being 10x more than the average mobile game, I think it would be far far greater since when you factor in all of the apps you can get for $0 the average will be closer to nil than $1 |
This propably means the software you actually pay for - remember, every corporate message you read or hear has some sort of spin in it.
FromDK said:
offcourse..?. Nintendo want people to be happy.. so some kind of "the game stops the moment you dont have a signal" dont make sense.. like come on.. :) |
Lots of stuff Nintendo has done lately doesn't make any sense...
LurkerJ said:
"The growth of our services business accelerated during the quarter to produce record results, and our installed base recently crossed a major milestone of one billion active devices" This is Cook's statement, he said that in January 2016. "An active device is a device that has engaged with Apple services over the past 90 days" another quote from the same keynote. Apple services include the App store and iCloud. The point remains, no matter how you slice the numbers, you end up with a very large addressable install base. Not to mention, Apple has been aggressively promoting the game on the App store. No other App has enjoyed such exposure on the App store, that says a lot giving the game isn't released yet! |
I'm not arguing here about if a userbase (or the non-pirating one) wouldn't be big, just that the percentage seem so high there's likely some sort of spin in it. Of course, three months is a timeframe you don't need to have a device in daily, weekly or even in monthly use, and knowing Apple, it's more likely that it's the number of devices (ever) linked to Apple accounts that visited Icloud or app store in the last three months.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







