bdbdbd said:
I did a quick search and found some figures from a Cook keynote a little over a year ago, that Apple had sold until then, 500million Iphones, 200 million Ipads, 100 million Ipod touches (and 80 million Macs), which makes me wonder what the active device means. Of course, I have no clue how many Apple watches they have sold, but I'm doubtful anyone who owns a Mac, an Ipad, an Iphone and Apple watch (or a combination) is going to (or need to) pay separately for the software on every device (then again, if it's Apple and it's fanboys in question). On Android you'd need to pay only once for the software to access it on all your devices, don't know if works the same way on Apple devices. |
"The growth of our services business accelerated during the quarter to produce record results, and our installed base recently crossed a major milestone of one billion active devices" This is Cook's statement, he said that in January 2016.
"An active device is a device that has engaged with Apple services over the past 90 days" another quote from the same keynote. Apple services include the App store and iCloud.
The point remains, no matter how you slice the numbers, you end up with a very large addressable install base. Not to mention, Apple has been aggressively promoting the game on the App store. No other App has enjoyed such exposure on the App store, that says a lot giving the game isn't released yet!







