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Conina said:
bdbdbd said:

And how many of those one billion (Ios devices) are in use? If there's 300 million in active use, that's 880 million non-pirates, though the addressable userbase is only 120 million.

According to Apple there were more than 1 billion Apple devices in active use in January.

They sold a lot more: 1033 million iPhone until September + 318 million iPads until September + more than 100 million iPod touch devices + the iOS devices of this quarter. Even if we ditch the 200 million iOS devices prior to 2012, more than 1.2 billion iOS devices were sold in the last 5 years.

The thing is though, this is using a metric of how many pieces of hardware out there can potentially run a game, but also however a great % of these devices are owned by people who will never, Ever, Ever, ever... ever, use them for a video game. Using the number of devices which are currently active as your potential customer base for video game sales would be the same as attempting to suggest that every PC in the world is a potential customer for a low end indie title on Steam, Sure each PC could potentially play the software, does that mean the owner of the PC will play it? no of course it doesn't.

As for the OP here.

The Poll here is missing one very important answer btw, there is a "No I wouldn't pirate this software option" but there is no, "No, I wouldn't pirate this software, as I have no intention of buying/playing it" you have around 42% of people saying they will not pirate the game, but what % of those would buy the game?



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