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Super Mario Run isn't free? I thought it was. Haven't been that interested in the game to visit the app store on this tablet to find it out.

LurkerJ said:

iOS piracy rate doesn't seem right. Even if it's right, which it isn't, Apple sold more than 1 billion iPhones. If 40% of them don't pirate, that means an audience of 400 million of iPhones owners willing to buy the game.

Keep in mind, someday in the future, assholes will pirate the game and get to play it offline and the ones who actually buy the game will not. I'll be playing the inferior version of the game, and I am ok with that for now. I am too hyped to care.

No need to defend a shitty practice just because it's Nintendo. "it was solid fun and without a doubt of the high teir class of iOS games, of which there are not many." Of course, mobile gaming sucks unless it's PoGo, Miitomo and Mario.

And how many of those one billion (Ios devices) are in use? If there's 300 million in active use, that's 880 million non-pirates, though the addressable userbase is only 120 million.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.