teigaga said:
Well on one hand It looked like it would have required work for very little difference, the game wasn't built on scalability. They would of had to create new assets to make use of the Wii specs and even then the difference was never going to be that noticable with a port considering only 50% difference in power. There should be a much bigger gulf between Wii U and Switch specs and Zelda U looks very scalable in terms of effects, lighting, foliage, draw distances etc. |
Switch version of Zelda will likely run at 1080P native, there's your graphics boost right there.
I don't think Nintendo wants to open the door to things like graphical updates otherwise, the game is taking forever already to come out, changing the graphics at this point would just add another delay.







