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teigaga said:
Soundwave said:

Before this talk gets too crazy, I don't think Nintendo will go that far with it. 

Fundamentally they're going to want the same experience on mobile, that will be the main focus, everything has to work well on mobile, so having a dock that is like something ridiculous like 5x more powerful isn't going to fly. 

I was just saying *maybe* there could be an option where you have the portable version of a game that can run at home at 1080p instead of 540p-720p, but not much changes otherwise. 

I don't think Nintendo wants situation either where you are playing a game at home and then "Switch" to portable mode and the game freezes/locks and then suddenly the graphics are waaaaaay worse and your frame rate is miles worse. 

I'd guess right now graphics maybe 2x better than a PS3/360 at 720p, all I was saying is I wouldn't mind that same graphic fidelity but at 1080p as an optional cheap dock. Getting into wholly different graphics architectures/generational leaps in performance though ... that is whole other can of worms. 

I think it could fly as a Native 4k experience. Would be relatively cheap ($199 box) and wouldn't be much difference outside of image clarity. 

It would have to be restricted to resolution differences only though mainly. If you allow developers to start doing things like using extra horsepower for different frame rates and different game performance in general, you're going to have a lot of people who will say "I think my Switch is broken, every time I undock it the graphics get all shitty and slow", you don't want that. 

So it would have to be the same base graphics as the portable Switch, which is OK, my guess is that's kinda like PS3 x2 graphics.