What worries me is gigaflop performance is fine and dandy, but there are still a lot of potential bottlenecks to using mobile chips.
Memory bandwidth is a huge problem for one since Nintendo can't use eDRAM on 14nm/16nm design, eSRAM is a nightmare (ask MS about the XBox One) for a home-only device, it would be almost unworkable on a hybrid device.
You can do things like increase to a 256-bit bus, but that is not only pricey but it also sucks power like crazy. GDDR5 is a non-starter for a portable device.
Polygon count, fill rate, are also other issues.







