bananaking21 said:
completely untrue. not sure what game you are playing. |
But it is true.
- XP is given almost entirely from the main quest in order to secure that every player is equally leveled at any point in the story. It's impossible for the player to be overpowered as well as underpowered. You can't grind and become overpowered, and you can't rush through and ignore everything and become underpowered. The game simply takes care of this, it's not comething the player has to worry about.
- Skill tree is restricted. There are skill trees you can carefully deposit points into but even if you avoid them altogether the game will play almost identical to the first hours when you were slaying innumerable town-guards.
- Items are leveled, which means you simply can't find a powerful weapon no matter your luck or no matter if you go at lengths to go deep into hostile territory and take down a really difficult monster. No reward in the form of a powerful item.
- the toxicity system and the limited potion slots are there only to restrict the player's ability to heal and buff up in battle