By using this site, you agree to our Privacy Policy and our Terms of Use. Close
bananaking21 said:
Slimebeast said:

When the designers seeks to control the experience at the loss of player freedom, because they're so afraid that the player will choose "wrong" and the game becomes unbalanced.

For example Witcher 3 which limits so much of the customization and RPG systems and mechanics, that trying to influence them has no effect. No matter what skills you choose, what gear you try to find, what gear you equip, or how much you explore and kill enemies, the outcome will be exactly the same, Geralt will be just as powerful and effective as if you had ignored all skills, stats and items altogether and just mindlessly rushed through the game.

This effectively turns the game from an RPG to an action-adventure games.

Dragon Age: Inquisition started with similar restrictions as Witcher 3, just not as dramatically.

With the enormous success of Witcher 3 I am afraid that its game design will influence future games from Bethesda and Bioware, where their classic RPG's will be transformed into action-adventure games instead, and essentially dumbed down.

completely untrue. not sure what game you are playing. 

But it is true.

- XP is given almost entirely from the main quest in order to secure that every player is equally leveled at any point in the story. It's impossible for the player to be overpowered as well as underpowered. You can't grind and become overpowered, and you can't rush through and ignore everything and become underpowered. The game simply takes care of this, it's not comething the player has to worry about.
- Skill tree is restricted. There are skill trees you can carefully deposit points into but even if you avoid them altogether the game will play almost identical to the first hours when you were slaying innumerable town-guards.
- Items are leveled, which means you simply can't find a powerful weapon no matter your luck or no matter if you go at lengths to go deep into hostile territory and take down a really difficult monster. No reward in the form of a powerful item.
- the toxicity system and the limited potion slots are there only to restrict the player's ability to heal and buff up in battle