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After reading every response so far I am very pleased to say that I agree with each and every point other commenters have already made (safe for male characters and delays, sorry). I read these posts and thought to myself "oh right, that is terrible!" and then comes the next one and I think the same, and then again, and again. I agree ESPECIALLY with everything what Shadow1980 wrote. This is precisely on point. I really like this thread!

Roronaa_chan said:
emphasis on open world/non-linear structure
mp only games
the extreme confusion between design and gameplay, leading to horrible gameplay with manufactured design being accepted as good gameplay
focus on populism over artistic vision. Where are the modern "artistes"? Maybe Straley and Druckmann are the only remotely usable examples, with some indie ones like Blow thrown in

This interests me. Did you think of some specific games here?