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bigtakilla said:
Nuvendil said:

Not necessarily.  For XCX, it would only need to upres some textures and fix all the draw distance issues in NLA. 

XC would be a bigger undertaking, but not as big as it seems.  The folliage is surprisingly well done from a polygonal perspective as well as density.  Because of the techniques used for it, you could, again, mainly just increase texture resolution considerably.  Landscape polygonal detail is also pretty dang good.  Where the hard work would come in is smaller detail meshes (props, small structures, etc) and of course character models.  However, if the animations could still be used with the new models, that would save some time.  So it's still very much possible. 

I thought there were more issues to porting than that which is why the NX isn't backwards compatible in any form. Could be an architectual barrier which makes it vastly harder.

The biggest problem in porting is how integrated the game code is with the engine and how much of that engine was customized just for that game. The less integrated the code and the less customized the engine they had the easier it is port. Because unlike in the past where the game engine was remade for each and every game, the engines now a days are made to be a layer that stand inbetween the console and game code, so at its most basic all porting is divorcing the gamecode from an engine that is made for one machine and coupling it with an engine made for another machine. So half the battle for console makers with the third party is making a case in getting their tools (engines) made for their machines.