invetedlotus123 said:
The scale that FF XV has requires processing power, have you seen the enemies and the summons? They are HUGE. And in-game physics needs processing power, AI needs processing power, Smoothness needs processing power, it`s not just about looks, but it`s also about looks too. Why looks can`t be important? Graphics are important, and they are part of the experience too, Nintendo fans seems to don`t understand that. Aesthesics are important. |
"it`s not just about looks, but it`s also about looks too." Yes, that's true. Graphics are not the most important stuff, but I see nothing coming out of this gen so far other than shinier graphics, while at the same time the experiences get shallower because publishers want to play it safe and release mostly those games that do what others did right. The originality is missing, you know? That's what ReimTime elaborates in his thread: http://gamrconnect.vgchartz.com/thread.php?id=222594&page=1#
I can also see that graphical progress tends to open up new possibilities for the medium, but unfortunately, not after the transition from gen 7 to gen 8. Every other transition so far has led to amazing new experiences, but not this time. That is what I intended to tell you in the original response.
And I also understand that games these days HAVE TO have the focus on better graphics, because otherwise gamers wouldn't recognize a difference between last gen and this gen and therefore would start to complain. But the flipside is that the tyical mainstream games are becoming more of the same with no space for innovation.
Nintendo fans understand the value of graphics. They are delighted by pretty visuals, too. Look at Kirby and the Rainbow Course: it looks goddamn amazing, doesn't it? Or take Yoshi's Woolly World, it's beautiful! Aesthesics are important, just like you said. But they don't need to be realistic.







