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But many of those copies are going to be returned or at least yeld a lower revenue on future Take Two shipped products to retail, in compensation for lots of unsold copies. That's how retail works in gaming. If a publisher overships and generates lots of unsold copies the retailer gets compensation.

There's an element of smoke & mirrors and PR manipulation with regards to this 4.5 million figure that is only possible to achieve by the biggest publishers. Because by all the common metrics Mafia 3 is a huge flop.

No matter how you slice it Mafia 3 was a flop and will never make any profit.