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bonzobanana said:
curl-6 said:

XCX is bigger than any open world game on PS3/360 and has a better framerate than pretty much any of them, while more telling are the sacrifices it doesn't make: motion blur, crepuscular rays, ambient occlusion, anti-aliasing, HD resolution, v-sync; things that often get the axe to maintain performance are all retained without tanking the framerate. Cherrypicking the absolute worst looking area in a game is not representative of the whole. Open world games are memory intensive, and the bottom line is, Wii U has twice as much RAM available for games as PS3/360.

And FAST Racing Neo is running PBR at 60fps, something no PS3 or 360 game ever accomplished. And it's not running at 640x720, it's a reconstricted 1280x720 using a similar method to Killzone Shadowfall's multiplayer. Some elements within the scene run at variable resolutions, but the image is not 640x720. From an overall tech perspective, Wipeout on PS3 isn't even in the same league; its lighting, textures, shaders, and effects are crude and simplistic by comparison. Resolution is its only advantage, and even there, it doesn't hold 1920x1080 either; it  drops in resolution and tears frames when under load.

As for Resistance 3, it may push some nice effects, but it's also running at a mere 960x704, and often below 30fps.

With all due respect, I think you are letting your disappointment over not getting what you expected from your purchase influence your judgement here.

With all due respect you simply don't tackle the issues in your response and your responses clearly aren't motivated by fairness or accuracy. 

It's not like I haven't got Xenoblade I can see for myself how compromised it is once you scratch the surface of its initial impressive graphics.

Do you accept the wii u has a 176 gflops gpu?

Do you accept the wii u only has 3 powerpc cores at 1.2ghz?

Do you accept the wii u only has 12.8GB/s for main memory bandwidth?

Because once you accept those 3 facts there are no surprises why the wii u performs to such a low level on average below that of 360 and ps3. 

There is no mystery here, no surprises the wii u is a very weak console based on its specification hence why it struggles to compete with even older consoles.

I'm no fan of wipeout or  fast racing neo both games I would never enjoy. Very simplistic and boring games to me.

So looked again at what digital foundry said and seems much more inline with what I wrote than your take on it.  It's pretty clear your reality is what you want to believe rather than what the evidence dictates. You may live your life that way I don't. I have no bias I own all three consoles and can see with my own eyes the reality. Again this has been discussed to death and the wii u lost for obvious reasons. 

So what does this mean for the player? Well, based on our pixel counts, this means players are seeing a resolution of just 640x720 during gameplay. It would appear that there is some sort of temporal reconstruction in play which can produce unwanted flicker, but the end result is noticeably pixelated even at high speeds.

You're not being objective at all though, you are selectively presenting only negative information.

You can just as easily flip it around; do you accept that Wii U has over twice as much RAM available to games as PS3/360? That it has eDRAM, and three times more of it than 360? That neither clock speed nor gigaflops are the sole defining metric of a component's performance?

Oh, and DF also said of FRN: 

When you put everything together the end results are simply fantastic in motion. It's an impressive looking racer here with a blistering frame-rate and beautiful visual design. With a resolution upgrade, it would look just as fresh on PS4 or Xbox One