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It's 1.5 TFlops in 16 bit half floating point mode. It's 750gflops in 32 bit full floating point mode. The latter is used for gaming. So please don't use double values by augmentation to make it look like it's closer to the Xone or PS4. It isn't those consoles can use the same tricks and can use more RAM for higher res textures. PS4 and Xone can also use 16 bit data for some tasks it is rarely if at all used outside exclusive and very demanding games anyway. So yeah with augmentation the SWITCH has 1 TFLOP the Xone 1.60 and the PS4 2.1TF it's still lacking in power by a good margin especially compared to the regular PS4.



Please excuse my (probally) poor grammar