Apparently it's been so long since consoles have used cartridges / game cards that people have forgotten that their "standard" storage capacity isn't universal the way CDs / DVDs / Blu-Rays are.
Mario 64, an N64 launch title for example, was a 64 megabit cartridge (8MB), which was the "standard" size at the time. As the need for more storage capacity grew for larger / more complex games, the capacity of 64 carts grew all the way up to 512 megabits (64MB) for games like RE2 and Conker's Bad Fur day by the end of the console's life.
While 16GB might be the "standard" size for most NS games at launch, Nintendo and game card manufacturers can easily utilize larger capacity cards for bigger games as necessary.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.







