Slimebeast said:
Deja vu. I swear I just read some of these sentences elsewhere just a moment ago lol That they used Skyrim as a teaser might simply be because Bethesda has heavily been advertising the Skrim Remaster this fall. It's an important game in their lineup and makes more sense to use than Fallout 4. But of course it's a little worrying that it just may be the case that modern games like Fallout 4 and Red Dead Redemption 2 simply can't run properly on the Switch. Scary thought. The margin is very small and I do think it's up to those extra % and that it will make a huge difference whether it is 1/3 of Xbox One or 2/3. If the Switch turns out to be only 1/3 of Xbox one I think it's game over when it comes to multiplatforms, while if the Switch is 2/3 of it, then there's a huge chance that most third party developers will think it's worth it to at least try to make a decent port. The margin is that small. Many third party devs in this gen choose to make their multiplatform games run at 900p on the Xbox One (while 1080p on PS4) and it's easy to imagine they would aim for 720p on the Switch, which on paper would require 64% of the power of the Xbox One. But if the Switch is only 1/3 of the XBox One, it just becomes very hard to optimize (downgrade) the game to make it run at 720p and the thought of even lower resolutions (576p lol) I think sounds very unattractive to developers at this point of a generation when 4K is the buzzword. It's really an exciting time and it's just soooo frustrating that we don't know yet. |
We know quite a bit about the Tegra X1 chip though, it's not some huge mystery.
At best, Nintendo is getting the X2/Parker version of that which is better, but not *that* much better. The big difference on that one is going to be power savings, it should consume a decent amount less electricity.
1/3 an XBox One in a portable is still incredibly powerful for a mobile device, it's unrealistic to expect seriously much more than that. Like I said too, memory bandwidth is a huge issue as well, XBox One and PS4 and even Wii U will probably have bandwidth advantages simply because home consoles can have very high energy consuming RAM. A portable console cannot.