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onionberry said:
Soundwave said:

You'll see some of that, but not much. Nintendo is notoriously cheap and they're only going to finance a few of those projects per gen. To be honest like Bayonetta I don't expect big sales for BG&E even if its true (that game sold the least on the GameCube last time around by the way). 

The bigger issue is all the big websites are going to look at any NS multiplat and compare it to the PS4/XB1 and PS4 Pro/Scorpio, and that comparison is not going to be flattering as the NS version will likely almost always have the lowest resolution and poorest graphics. There's only so much a mobile chip is such a small space can do. 

It's hard to predict man, BG&E is Ancel's baby and he's not going to do a cheap mediocre game. we don't even have the full specs and games. Like I said, it's about the games. Even if NS doesn't have the best third party versions, imagine an exclusive souls games developed by from software, maybe not a system seller but "hardcore" gamers are going to turn their heads. I expect a lot of good software this time because Switch is about games and not about a gimmick to change gameplay design.

Why the hell would a company make an exclusive Souls game? PS4 + XB1 have a userbase of what? Like 60-70 million already, that will be clear of 80-85 million easy by the time NS even launches. 

The only way Nintendo is getting exclusives is if they agree to pay full development cost or they are pre-existing portable exclusives like Monster Hunter and Yokai Watch IMO. 

That BG&E game will be on PS4/XB too if Nintendo doesn't have an iron clad full exclusivity on it too (see: Zombi U, Rayman Legends). Third party exclusives are not really a thing anymore, even PS4 which is dominating the market does not get many exclusives. Games are too expensive to make these days to keep them away from huge portions of your audience base.