potato_hamster said:
This is just to allow the game to output at 4K using the checkerboard pattern, and leaving the rest of the game un-modified. This has absolutely nothing to do with actually optimizing the game to take full advantage of the additional hardware. |
It ain't "just a different output method" of the same native rendered resolution. The PS4 Pro has to render two 1920x1080 images instead of one 1920x1080 image per frame as source for the 4K-checkerboard-image. So a PS4P-game with 4K-checkerboard-resolution is taking advantage of the additional hardware. Other games will offer PS4-modes with 1920x1080 in 60 fps instead of 1920x1080 in 30 fps or they will use better anti-aliasing or they will use different postprocessing-effects (f.e. shadows) ... that is also taking advantage of the additional hardware.
And all these options aren't taking much time/effort to set up and a few beta testers / QA members can test which presets work best or are problematic. Every modern game engine is scalable. It is no rocket science.