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potato_hamster said:
WC4Life said:
I remember when the Neo leaks happened, there was some rabid shit talk going on about how developers would not take advantage of the extra power of Neo and games would go the way of New3DS. Some guy was claiming the development costs for Neo-mode would be in the millions, tens of millions and this shit went on and on.

In the end Sony did exactly what they needed to and what was common sense right from the start, Pro-mode is much less work than a standard port between platforms.

This is just to allow the game to output at 4K using the checkerboard pattern, and leaving the rest of the game un-modified. This has absolutely nothing to do with actually optimizing the game to take full advantage of the additional hardware. 

It ain't "just a different output method" of the same native rendered resolution. The PS4 Pro has to render two 1920x1080 images instead of one 1920x1080 image per frame as source for the 4K-checkerboard-image. So a PS4P-game with 4K-checkerboard-resolution is taking advantage of the additional hardware. Other games will offer PS4-modes with 1920x1080 in 60 fps instead of 1920x1080 in 30 fps or they will use better anti-aliasing or they will use different postprocessing-effects (f.e. shadows) ... that is also taking advantage of the additional hardware.

And all these options aren't taking much time/effort to set up and a few beta testers / QA members can test which presets work best or are problematic. Every modern game engine is scalable. It is no rocket science.