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WC4Life said:
potato_hamster said:

This is just to allow the game to output at 4K using the checkerboard pattern, and leaving the rest of the game un-modified. This has absolutely nothing to do with actually optimizing the game to take full advantage of the additional hardware. That will take significantly more time, and you'll probably see very few third party developers put in the time and the effort to maximize the potential of the extra power. You're right, pro mode is much less work than a standard port between platforms, but a standard port between platforms can easily take years of man hours and does cost millions of dollars.

It absolutely isn't ridiculous for someone to claim properly supporting Neo-mode could cost some developers millions.

We are not talking about games built from the ground up for Pro or deep optimizations but just general Pro support. People were saying hardly any games would take advantage of the new hardware saying it would be too expensive. What you are saying is a completely different thing. Of course developers can choose to go all-in and for some bigger titles the Pro features could cost in the millions.

But that's what people like me were saying. This here really isn't taking advantage of the new hardware. This is barely scratching the surface - the bare minimum to pass certification. There were rumors around the developers I know that Sony was going to require more than just this 4k checkerboard output in order to pass certification, that developers were going to have to demonstrate the ways in which the games take advantage of the additional processing power of the neo as part of the new certification process. This clearly was a big concern. It appears that either that rumor was false, or Sony dropped that requirement.