| WC4Life said: I remember when the Neo leaks happened, there was some rabid shit talk going on about how developers would not take advantage of the extra power of Neo and games would go the way of New3DS. Some guy was claiming the development costs for Neo-mode would be in the millions, tens of millions and this shit went on and on. In the end Sony did exactly what they needed to and what was common sense right from the start, Pro-mode is much less work than a standard port between platforms. |
Yeah I mean... even a title which had a $100m budget using an additional .3% to add those lovely looking pro features to it would add somewhere in the region of $300,000 if all things are equal in the developement (obviously they aren't, voice actors / music licensing and marketing would be a far larger % than the people who would be working on features like adding these rendering effects) which isn't a huge deal of cash at all in the grand scheme of things.
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