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LuckyTrouble said:
If we assume the average game requires the conditions quoted to achieve proper PS4 Pro support, it means the average game could be ready for PS4 Pro support in about 3.5 days if you divide the work among six capable programmers, and that's assuming a seven day work week during development crunch time. If we're talking a standard five day work week, 40 hours, that would drop to 2.5 days for six programmers.

The problem here is that I'm sure there is a time difference based on engine quirks, general workload and ability to offload that new task, and desire to accomplish the task to begin with. Not to mention this is Playstation specific work and for only what is likely to be a smaller number of the overall number of PS4s out in the wild. It's going to be hard to convince developers that are already having a hard time hitting any given deadline these days to tack more onto their workload, which is a problem I'm guessing will arise with the Scorpio as well if developers don't latch onto the Pro features.

You're also assuming that the work required to implement this can be done in parallel.