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Intrinsic said:
Barozi said:

Well I get that, but realistic doesn't always mean good. There's a reason why most games and movies are much brighter during night/dark scenes than they should be.
I'm specifically talking about the combat part starting at 0:35. How can that guy even be scary if you only see a black silhoutte directly in front of you? He could look like a cute, somewhat bigger child and you wouldn't know until he's "dead".
Would definitely increase the gamma value once I get the game to see what the hell is going on.

Come on being dark is a legitimate atmospheric direction. Ever play silemt hill? There are even enemies in that game that you don't see at all and all u see are foot prints. 

And in case you weren't aware, with games (inherent to their repetitive nature) the best way to instill fear isn't even by making enemies scary, it's by making it really easy to die or by requiring a lot of your limited resources to kill said enemies. 

I have nothing against invisible enemies, because you can at least see through them. I have nothing against the use of shadows or the likes either. I don't like it when you have black brick wall right in your face. It's not scary. If it was people wouldn't run around with clowns masks right now but with completely black masks.
And it's just annoying that you can barely see your limbs or your gun, because it's just as dark as the person in front. That might just be the case because there's a light behind the enemy, but the point remains. The footage is a bit too dark. Can probably be fixed with changing the gamma settings though.