onionberry said:
It's true what you say, but even the e3 footage was running on debug consoles, confirmed by digital foundry. a debug console functions like a normal console to test the state of the game. and the game was not running at 12fps, I said that because looks slower. Basically what I'm saying is, the footage is a game in development that was not running on the final product and was edited for the switch trailer. |
There is no such thing as a "debug console".
There is a "developer kit" which is a console that is much more capable than a retail console, allows you to deploy development builds of the game from your PC to your kit, and will run these unsigned (not retail copy) games. These kits also feature the ability to display debug information and allow developers to access debug menus while testing the game to gather/tweak all kinds of stuff to make the game better.
Then there is a "test kit". This is mostly what the QA department uses. Picture them as a practically identical to a retail console, except these kits are capable of running basic debug menus, and running development build of the games, or other media. These normally look physically different than the retail console. Nintendo probably took one of these and made it look exactly like a retail console for this ad.
My main point being. If this game was running at 12 fps, that had to do with how the commercial was shot, likely not because of the hardware used.







