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onionberry said:
potato_hamster said:

That's not how it works. Running a game in debug mode on a dev kit vs running it in retail mode is literally a matter of a setting on the dev kit/deployment tool. Also, running a game in debug mode typically displays all kinds of debug information on the screen so you can see things like frame rate, and memory allocations in real time as the game does its thing in real time. We don't see that here. It normally doesn't run the game slower unless you specifically set it to run slower for debugging purposes. That's the main reason why dev kits are more powerful than retail kits - so the debug tools can be run on top of the game itself running at normal speed, using all of the resources it would be using as if it was running on retail hardware . There is no reason for this game to be running at 12 fps just because it's a pre-release build of the game.

This game is already in beta. It's at the polishing/finishing touches point. This game should be running at at 24-26 frames per second at minimum at this stage in development. Not 12 fps.


It's true what you say, but even the e3 footage was running on debug consoles, confirmed by digital foundry. a debug console functions like a normal console to test the state of the game. and the game was not running at 12fps, I said that because looks slower. Basically what I'm saying is, the footage is a game in development that was not running on the final product and was edited for the switch trailer.

There is no such thing as a "debug console".

There is a "developer kit" which is a console that is much more capable than a retail console, allows you to deploy development builds of the game from your PC to your kit, and will run these unsigned (not retail copy) games. These kits also feature the ability to display debug information and allow developers to access debug menus while testing the game to gather/tweak all kinds of stuff to make the game better.

Then there is a "test kit". This is mostly what the QA department uses. Picture them as a practically identical to a retail console, except these kits are capable of running basic debug menus, and running development build of the games, or other media. These normally look physically different than the retail console. Nintendo probably took one of these and made it look exactly like a retail console for this ad.

My main point being. If this game was running at 12 fps, that had to do with how the commercial was shot, likely not because of the hardware used.