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Fei-Hung said:
Basically 4.2TF is the minimum and 8.4TF is the maximum. However, to get 8.4 you will need to make sacrifices in various departments that require heavy coding.

I see indies getting more out of it or less graphic heavy games or maybe games that don't require much physics such as destruction.

A game like Destiny that has pretty much static assets and zero destruction might be able to draw on more performance.

You don't even get the 4.2TF. All this is just making no sense at all because no one knows the real world performance which greatly depends on many factors like CPU, caches, memory bandwidth, memory latency and bus congestion, just to name a few.

This is the theoretical maximum the GPU is specced for and it will also greatly depend on how the code is written or what the engine actually does with the hardware.