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se7en7thre3 said:
Soundwave said:

One guy who's a known console developer on Anandtech's board's says Switch is "1/3 as fast as an XBox One" (not close) and has no where near the memory bandwidth as XBox One (kinda expected since XBox One has ESRAM that wouldn't be feasible in a portable most likely).

So probably something equivalent to 433 GFLOPS for NS? That would be a little more than double a Wii U. Which sounds about right.

It's powerful for a handheld but for TV play, NS ports are going to look noticably worse than the PS4/XB1 provided the developer is interested in making the effort. 

iAs you may know, the X2 pascal chip is touted at 1.5 tf, fp16 (half precision) so 750 gf ,fp32 (single prec.) is the max.  Considering Nvidia >>>>> AMD flops, performance wise brings it closer to XB1.  This lines up exactly with what  Emily declared the entire time , about NX performing similar to XB1 but power comparison being a stretch, etc.

Of course, that could be the dev kit simulated performance, so the final NS product could be clocked higher or even lower.  With the ventilation grill on NS, this thing has some mobile ower, but still hard to predict.   Again, maybe in portable mode, the thing runs on a "power saving" setting  350-500 gflops & while docked, "performance setting",  750 gflops more/less.

But I think the worst case scenario, regarding 3rd parties, NS will be a 540port system, displacing Vita. 

I think the developer compared the systems (XBox One and NS) directly though and he was pretty clear ... NS is not close to XBOne in real world performance.

1/3 of XBox One maybe with a lot less memory bandwidth (this is just as important as gigaflops guys). 

If Nintendo is willing to offer a supplemental dock with actual hardware in it, that could change the story, but then developers would likely have to make two versions/settings for each game. Mind you, this is now becoming the case for Sony/MS developers too, but I can see Nintendo as always being stubborn about that. 

Tegra X1/X2 are very good *mobile* chips, but mobile is worlds different from desktop/home console cards, the electrical envelopes are miles apart, NS probably at maximum can only run at 9-12 watts, and not all that can be for the GPU either, the LCD/memory/WiFi/CPU will also chew up some of that electrical budget too. An XBox One S even with a large die shrink (16nm) and more efficient design still consumes 50+ watts (it's a monster reduction from the OG XBox One that consumes 110 watts).