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Pemalite said:
hunter_alien said:

64 GB would be amazing. Even a 32 gig card. The issue is that as more as you increase the size, your profits drop. Nintendo might push a multi-size approach here, but then we will see compromise budget wise. As cheap as they got, making a 64 card just for games is still way more expensive than simply pushing it out on BR. And if they choose an even lower size, then yes we will have yet another CD vs Cartridge, 5th gen issue on our hand.

It makes sense they would have multiple tiers of cartridge capacities, so that goes without saying.

It doesn't make sense to use a 64Gb/32Gb/16Gb/8Gb cart if your game is only going to be 4Gb.

And this is all powers of two. Nintendo could opt for multiple memory chips in the carts and combine say... 32Gb with 16Gb for 48Gb.

I can pick up a 32Gb Class 10 MicroSD card these days for about $15 AUD (We are typically expensive). - Nintendo likely has scales of economy on it's side, so we are talking cents per gigabyte now. Not dollars.

The problem with doing that is you are driving up the price more. What usually happens is Nitendo buys acertin size in bulk, with some storage for saves on a seprate chip. They usually choose a nice size and make that their maximum size for a while. With the 3DS it had the ablity to read carts up to 8GB but they did only allowed games to be 2GB at first because that was the size of the carts they made a deal with Micronex to made for the 3DS.

So I as guessed in my last post. They will probally have a max size again either being 128GB or 256GB and make a deal for 64GB carts. I'm guessing 64GB because it is a little over the size of a duel lay BR disc that most developers are use to. HDR disc are 128GB, but I don't think Nintendo will go that cutting edge plus 64GB flash is about the norm in other use making it probally the cheeper choice.