Bored4life said: Onyxmeth said: yushire said: @mise sorry about the quoting thing. Anyway, do you really think that no fighting game can be released or developed on the Wii then because of SSBB? That will be bad for the demographic that likes fighting games if thats the case... | Traditional six button fighters like Street Fighter have a problem when it comes to porting on the Wii. The motion is too imprecise to substitute for button presses, the nunchuck + wiimote combo don't have enough available buttons to account for three kicks and three punches, plus you'll be required to play with an analog stick since the d-pad is out of finger range and that's a big no no in Street Fighter land. It would be necessary to buy a different controller option, which would be a Classic controller($20) or Hori Fighting Stick($40), which means Capcom will be relying on owners to have a controller that doesn't come standard with the Wii. It also means Capcom will have to support a Wiimote and nunchuck combo regardless of how bad it'll turn out, which will slaughter review scores, break the flow of the game, and will attract bad word of mouth from consumers dumb enough not to play it on a classic controller. |
Why don't they try to bundle the classic controller with the game? |
To be honest, they probably would get shot down by Nintendo if they tried. Just look at how strict Nintendo is with third party implementation of Miis. It wouldn't be a bad idea but I just don't see Capcom being allowed to do it.
@Leni-Street Fighter 4 can not work with motion control. Anyone familiar and halfway decent at the series would tell you the same thing. All six buttons needed are for punches and kicks(low/middle/high) which need to be done in rapid succession and cannot be mimiced through swipes, slashes, half circles or other motions the Wiimote might use to replace buttons with.