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Nuvendil said:
Mr Puggsly said:

Well the requirements for the PC version are high and the recommended are really high.

So it sounds like starting with the original PC build and tweaking it is the best route for Nintendo Switch. Its the same game so that would be fine.

Well, Bethesda's PC specs have always tied into their lack of good optimization :P

But the issue with building from the original PC version is the main, major improvement is the new lighting and rendering going on.  And the only difference from the PC version and the console versions was that you could turn up the settings.  They are still very similar.

The easiest way to reduce requirements on the console version is to scale back some of the easily scalable features.  LOD can be reduced a bit, AA and AF reduced a bit, run it at 720p.  Still be a marked improvement over the original close enough to the Xbone version. 

It could be the new shaders and new/improved effects are resource intensive. The Switch is small device and you may be over simplifying the port process.

The original PC version is less resource intensive. Switch could probably run it with highest settings 1080p/30 fps. That's a good reason to go with that version versus a scaled back remaster.



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