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GribbleGrunger said:
Zkuq said:
Some people here might want to look into the basics of how computers handle numbers. It's useful to know the basics of how computers operate, considering how much we're using computers of some kind all the time these days.

In practice, to get double the processing power, you have to sacrifice a lot of precision, even to an extent where it's too much precision loss for a lot of stuff. Just for the record: usually using double precision floating point numbers is recommended in programming. You use single precision FP numbers when you're sure it's know sufficient, and there's quite a limited range of situations where half precision FP numbers are useful.

In the end, this doubles the processing power in a very limited range of situations, but doesn't help most situations. It's an advantage but a limited one.

Yeah, that's what I picked up from GAF too. I suppose it depends on what demands the game puts on the GPU?

Exactly. Some things need more precision while others can do with less.