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MikeB said: Today interesting news is expected to come from GDC 2007. Interesting info regarding the Cell and Linux: "This week at Game Developers Conference IBM will show a Linux based PS3 real-time rendering a complex (3 million triangle) urban landscape, at 1080p resolution, using only software rendering techniques" Weblink
I was actually impressed until I read the article MikeB. You left this part out of your quote. "Even though the PS3’s RSX is inaccessible under Linux the smart little system will reach out across the network and leverage multiple IBM QS20 blades to render the complex model, in real-time, with software based ray-tracing. Using IBM’s scalable iRT rendering technology, the PS3 is able to decompose each frame into manageable work regions and dynamically distribute them to blades or other PS3s for rendering. These regions are then further decomposed into sub-regions by the blade’s Cell processors and dynamically dispatched to the heavy lifting SPEs for rendering and image compression. Finished encoded regions are then sent back to the PS3 for Cell accelerated decompression, compositing, and display." The Cell renders that scene with the aid of multiple Cells from IBM QS20 Blade servers. The way you quoted it, I was under the impression that Cell rendered the scene completely on its own.