TheLastStarFighter said:
I'm feeling very good about my initial predictions for the NX. I'll amend further to say that the home console will use AMD, and the GPU power will be around 2.5 TFLOPs, making it easy to get things running on the system for the remainder of the generation. The SCD could enable the system to match PS4Pro if need be and desired. I'm less sold on the handheld using the Tegra at all actually, and may in fact use the new chip from 3DS chip makers DMP. I belive strongly that the system is designed to appeal to both core gamers and more casual types. On the core side, the system will have respectible power, dual-analogue style imput options and games inlcuding Zelda Breath and a new title from Retro. I believe it also has one or two "core" exclusives from Ubisoft coming. But it will also have a strong social gaming element, with AR abilities and possibly a projector-camera-sensor type system that will allow for the most elaborate "motion" type gaming yet. Titles like Just Dance will be able to take their type of gaming to a new level. Games will play different versions on the home console or on the hand held controller option, but it could be essentially the same game, gameplay-wise. Some suggest this is a big deal, but I don't think it is at all. Most devs are making versions of games for mobile when they can, and I believe Nintendo is working hard to make the "two-setting" option as seemless as possible. It's also no different than the PS4/Pro set up, where all games must have versions for both settings. Zelda: BOTW will demonstrate the "dual setting" settup well, with a version similar to Wii U on the go, but an enhanced graphics version at home. This will demonstrate both that the HH is a capable system playing Wii-U level games, and that the HC offers an upgraded graphical experience. Third parties are going to support it, at least to begin. VR is an option. It will expand on the streaming tech that sends signals to the HH/Gamepad. Unlike most VR, Nintendo will emphasise a social experience inspired by the "asymetrical" gameplay of the Wii U, where one player could play on the TV and the other on VR. The SCD could provide additional processing resources for VR if need be. The price will be $400US, give or take, and include both the home console and handheld. |
CROW-TIME!!!
I know you must feel disapointed, I know I am, but time to sport some handsome bird!!!
https://www.youtube.com/watch?v=n29CicBxZuw
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